Applying Game Theory Concept to Improve Resource Allocation in Mobile Edge Computing
Abstract
The implementation of the game theory approach represented by Shapley value is done through a design of network based on WLAN with three types of applications, namely video streaming, file sharing, and Web Access equipped with DB. Python is used to implement the Shapely value while OPNET is used to simulate the proposed architecture. The comparison data shows that using game theory approaches minimize data rate wasting and fair distribution of data rate among each application, this is because game theory approach itself has a coalition between users and allocates resources fairly between users, and the results of simulation focusing on traffic sent and received are compared to verify this fact. The performed comparison shows that the game theory results are performing better than the normal one adopted by the WLAN which is Round Robin with PCF.